![]() ![]() Texture, Panorama, HDRI, Camera Projection, etc.įirst the issues with Vray “reading” RGB displacements is not a MAXON issue but a limitation of Vray. Photography For C4D Artists: 200 Free Tutorials. I hope the support is able to address these things to your liking, and a proper workflow is soon possible for you. Not nice and certainly not fun, I concur, to have to deal with such things. The opposite is the case, I say thank you for bringing it up, and I hope that feeding it into the right channels will help many people in the future to NOT run into that problem that you have in front of you. This sounds perhaps like a “cold shower”, and if so, sorry, not my intention, not at all. Please understand that we deliver here training and ideas, not a platform to discuss MAXON’s way of creating software nor doing business. As part of the beta-tester group, etc., I have signed an NDA, so I can’t talk about those internal developments anyway. ![]() If MAXON is internally working on such things is of course not my business to share in public, if they don’t do it either. How MAXON does its business or might missing on sales is not a discussion here on Cineversity, this might be addressed elsewhere, I have no interest in discussing it here. You can make feature requests (ideal scenario) to MAXON here: įor tutorial request - please use this thread: I wonder if Stefan is not in contact already-after he is aware of that problem. Cineversity is not supposed to provide technical support in the way MAXON does it. If something is not working as it should (creating normal and displacement maps), then please contact the MAXON Support. Quite a list of points, so let me address them. Is Maxon aware of all these issues and working to resolve them? With all other great features, I’d think you’d find Cinema being integrated into more production pipelines. My ideal scenario would be modelling, sculpting and texturing in a revamped Cinema 4D / BodyPaint that has vertex painting and symmetry and a much easier way of creating UVs (like 3D Coat). I was hoping to use Cinema 4D as a character production pipeline (modelling, sculpting and texturing using BodyPaint) but if I can’t export displacement and normal maps successfully to other programs like Maya or render using the then I will have to continue using zBrush or perhaps something like Mudbox. I really like Cinema 4D with the improved snapping and modelling tools and although the sculpting tools are in their infancy, I find them easier to use than zBrush – no doubt that will change with time. If this is indeed the case, then Maxon is missing out on sales. It seems that these maps are unique to Cinema 4D and will not transfer easily to other programs or renderers - Is that the case? Having discussed the issue with Stefan on the vRay for C4D support forum it seems that the issue is with the way that Cinema 4D generates displacement maps. I did a test sculpture and it rendered perfectly or near perfectly using the C4D native physical renderer - Cool! However, I have been completely unable to get acceptable rendering results in vRay using RBG tangent displacement maps (these do not work at all) and intensity greyscale displacement maps (these work after a fashion that have a lot of artefacts).įirstly, can you use baked sculpture baked displacement maps in vRay and if so a tutorial/advice on settings would be fantastic. In particular I am trying to get baked displacement and normal maps to work in vRay (C4D R15 and vRay 1.8/2.4). To get an better Idea about the Bundle you should watch the Videos on youtube to understand the potential for you.I’d like some help with baked displacement maps and normal maps from C4D sculpting in terms of using them in other programs like Maya and rendering in vRay. Over the Years I have added a lot of stuff and the collection is still growing. I have begun early to create my custom scripts to make any repetitive process in C4D a lot faster. HB ModellingBundle is the result of 10 years working with CINEMA 4D as a professional 3D Generalist. Also a template C4D-Scene which shows tools-settings in the viewport which makes working in Fullscreen mode much easier. With HB ModellingBundle you receive not only more than 70 Scripts but also a very well chosen set of shortcuts and a modelling-Layout for C4D. This means less clicks and less mousemovement. The goal of these scripts is to improve workflows and to do many operations a lot faster. HB ModellingBundle is a set of over 70 Scripts for CINEMA 4D which are dedicated to 3D-Modelling. Work faster and be much more productive with HB ModellingBundle. Title: HB Modelling Bundle 2.34 for Cinema 4Dħ0+ Scripts for Modelling in CINEMA 4D, a Modelling Layout and more. ![]()
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